Before evolving this unit, the unit must have 7500 Takedowns.
[1]
Stats Overview
Why do I have different stats?
Units in this game use a randomized system, where stats like damage are randomly rolled with about a 10% variance (like Dungeon Quest items). When you evolve a unit they also reroll their stats, but it will always be strictly better than the pre-evolved version.
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Tower Type: Ground, AoE (Circle) - radius: 9
Damage: 350 (plus 350 Burn damage over 5 ticks)700 (plus 700 Burn damage over 5 ticks)385 (plus 385 Burn damage over 5 ticks)735 (plus 735 Burn damage over 5 ticks)
Range: 2327.6
SPA: 76.3
DPS: 5010055.56111.115510561.11116.67
Deployment - 1,300¥Hits: 3
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Tower Type: Ground, AoE (Circle) - radius: 9
Damage: 3,221.42 (plus 3,221.42 Burn damage over 5 ticks)6,442.85 (plus 6,442.85 Burn damage over 5 ticks)3,543.57 (plus 3,543.57 Burn damage over 5 ticks)6,764.99 (plus 6,764.99 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 700 (plus 700 Burn damage over 5 ticks)1,400 (plus 1,400 Burn damage over 5 ticks)770 (plus 770 Burn damage over 5 ticks)1,470 (plus 1,470 Burn damage over 5 ticks)
Range: 2428.8
SPA: 76.3
DPS: 100200111.11222.22110210122.22233.33
Upgrade 1 - 2,000¥Hits: 3
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 6,442.85 (plus 6,442.85 Burn damage over 5 ticks)12,885.69 (plus 12,885.69 Burn damage over 5 ticks)7,087.13 (plus 7,087.13 Burn damage over 5 ticks)13,529.98 (plus 13,529.98 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 1,400 (plus 1,400 Burn damage over 5 ticks)2,800 (plus 2,800 Burn damage over 5 ticks)1,540 (plus 1,540 Burn damage over 5 ticks)2,940 (plus 2,940 Burn damage over 5 ticks)
Range: 2530
SPA: 76.3
DPS: 200400222.22444.44220420244.44466.67
+ Samurai Crush
Attack type changes to AoE (Circle) - radius: 11
Upgrade 2 - 3,300¥Hits: 3
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 12,885.69 (plus 12,885.69 Burn damage over 5 ticks)25,771.38 (plus 25,771.38 Burn damage over 5 ticks)14,174.26 (plus 14,174.26 Burn damage over 5 ticks)27,059.95 (plus 27,059.95 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 1,750 (plus 1,750 Burn damage over 5 ticks)3,500 (plus 3,500 Burn damage over 5 ticks)1,925 (plus 1,925 Burn damage over 5 ticks)3,675 (plus 3,675 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 16,107.11 (plus 16,107.11 Burn damage over 5 ticks)32,214.23 (plus 32,214.23 Burn damage over 5 ticks)17,717.83 (plus 17,717.83 Burn damage over 5 ticks)33,824.94 (plus 33,824.94 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 2,800 (plus 2,800 Burn damage over 5 ticks)5,600 (plus 5,600 Burn damage over 5 ticks)3,080 (plus 3,080 Burn damage over 5 ticks)5,880 (plus 5,880 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 25,771.38 (plus 25,771.38 Burn damage over 5 ticks)51,542.76 (plus 51,542.76 Burn damage over 5 ticks)28,348.52 (plus 28,348.52 Burn damage over 5 ticks)54,119.9 (plus 54,119.9 Burn damage over 5 ticks)
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 4,200 (plus 4,200 Burn damage over 5 ticks)8,400 (plus 8,400 Burn damage over 5 ticks)4,620 (plus 4,620 Burn damage over 5 ticks)8,820 (plus 8,820 Burn damage over 5 ticks)
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 38,657.07 (plus 38,657.07 Burn damage over 5 ticks)77,314.15 (plus 77,314.15 Burn damage over 5 ticks)42,522.78 (plus 42,522.78 Burn damage over 5 ticks)81,179.85 (plus 81,179.85 Burn damage over 5 ticks)
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 5,180 (plus 5,180 Burn damage over 5 ticks)10,360 (plus 10,360 Burn damage over 5 ticks)5,698 (plus 5,698 Burn damage over 5 ticks)10,878 (plus 10,878 Burn damage over 5 ticks)
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 47,677.06 (plus 47,677.06 Burn damage over 5 ticks)95,354.11 (plus 95,354.11 Burn damage over 5 ticks)52,444.76 (plus 52,444.76 Burn damage over 5 ticks)100,121.82 (plus 100,121.82 Burn damage over 5 ticks)
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 7,000 (plus 7,000 Burn damage over 5 ticks)14,000 (plus 14,000 Burn damage over 5 ticks)7,700 (plus 7,700 Burn damage over 5 ticks)14,700 (plus 14,700 Burn damage over 5 ticks)
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 64,428.46 (plus 64,428.46 Burn damage over 5 ticks)128,856.91 (plus 128,856.91 Burn damage over 5 ticks)70,871.3 (plus 70,871.3 Burn damage over 5 ticks)135,299.76 (plus 135,299.76 Burn damage over 5 ticks)
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 8,400 (plus 8,400 Burn damage over 5 ticks)16,800 (plus 16,800 Burn damage over 5 ticks)9,240 (plus 9,240 Burn damage over 5 ticks)17,640 (plus 17,640 Burn damage over 5 ticks)
Range: 3339.6
SPA: 109
DPS: 8401,680933.331,866.679241,7641,026.671,960
+ Inferno Style: Eternal Flame Control
Attack type changes to AoE (Circle) - radius: 15
Upgrade 8 - 12,500¥Hits: 4
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 77,314.15 (plus 77,314.15 Burn damage over 5 ticks)154,628.29 (plus 154,628.29 Burn damage over 5 ticks)85,045.56 (plus 85,045.56 Burn damage over 5 ticks)162,359.71 (plus 162,359.71 Burn damage over 5 ticks)
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 12,600 (plus 12,600 Burn damage over 5 ticks)25,200 (plus 25,200 Burn damage over 5 ticks)13,860 (plus 13,860 Burn damage over 5 ticks)26,460 (plus 26,460 Burn damage over 5 ticks)
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 115,971.22 (plus 115,971.22 Burn damage over 5 ticks)231,942.44 (plus 231,942.44 Burn damage over 5 ticks)127,568.34 (plus 127,568.34 Burn damage over 5 ticks)243,539.56 (plus 243,539.56 Burn damage over 5 ticks)
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 16,800 (plus 16,800 Burn damage over 5 ticks)33,600 (plus 33,600 Burn damage over 5 ticks)18,480 (plus 18,480 Burn damage over 5 ticks)35,280 (plus 35,280 Burn damage over 5 ticks)
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 154,628.29 (plus 154,628.29 Burn damage over 5 ticks)309,256.58 (plus 309,256.58 Burn damage over 5 ticks)170,091.12 (plus 170,091.12 Burn damage over 5 ticks)324,719.41 (plus 324,719.41 Burn damage over 5 ticks)