Before evolving this unit, the unit must have 7500 Takedowns.
[1]
Stats Overview
Why do I have different stats?
Units in this game use a randomized system, where stats like damage are randomly rolled with about a 10% variance (like Dungeon Quest items). When you evolve a unit they also reroll their stats, but it will always be strictly better than the pre-evolved version.
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Tower Type: Ground, AoE (Circle) - radius: 9
Damage: 250 (plus 250 Burn damage over 5 ticks)500 (plus 500 Burn damage over 5 ticks)275 (plus 275 Burn damage over 5 ticks)525 (plus 525 Burn damage over 5 ticks)
Range: 2327.6
SPA: 76.3
DPS: 35.7171.4339.6879.3739.297543.6583.33
Deployment - 1,300¥Hits: 3
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Tower Type: Ground, AoE (Circle) - radius: 9
Damage: 2,301.02 (plus 2,301.02 Burn damage over 5 ticks)4,602.03 (plus 4,602.03 Burn damage over 5 ticks)2,531.12 (plus 2,531.12 Burn damage over 5 ticks)4,832.13 (plus 4,832.13 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 500 (plus 500 Burn damage over 5 ticks)1,000 (plus 1,000 Burn damage over 5 ticks)550 (plus 550 Burn damage over 5 ticks)1,050 (plus 1,050 Burn damage over 5 ticks)
Range: 2428.8
SPA: 76.3
DPS: 71.43142.8679.37158.7378.5715087.3166.67
Upgrade 1 - 2,000¥Hits: 3
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 4,602.03 (plus 4,602.03 Burn damage over 5 ticks)9,204.07 (plus 9,204.07 Burn damage over 5 ticks)5,062.24 (plus 5,062.24 Burn damage over 5 ticks)9,664.27 (plus 9,664.27 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 1,000 (plus 1,000 Burn damage over 5 ticks)2,000 (plus 2,000 Burn damage over 5 ticks)1,100 (plus 1,100 Burn damage over 5 ticks)2,100 (plus 2,100 Burn damage over 5 ticks)
Range: 2530
SPA: 76.3
DPS: 142.86285.71158.73317.46157.14300174.6333.33
+ Samurai Crush
Attack type changes to AoE (Circle) - radius: 11
Upgrade 2 - 3,300¥Hits: 3
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 9,204.07 (plus 9,204.07 Burn damage over 5 ticks)18,408.13 (plus 18,408.13 Burn damage over 5 ticks)10,124.47 (plus 10,124.47 Burn damage over 5 ticks)19,328.54 (plus 19,328.54 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 1,250 (plus 1,250 Burn damage over 5 ticks)2,500 (plus 2,500 Burn damage over 5 ticks)1,375 (plus 1,375 Burn damage over 5 ticks)2,625 (plus 2,625 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 11,505.08 (plus 11,505.08 Burn damage over 5 ticks)23,010.16 (plus 23,010.16 Burn damage over 5 ticks)12,655.59 (plus 12,655.59 Burn damage over 5 ticks)24,160.67 (plus 24,160.67 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 2,000 (plus 2,000 Burn damage over 5 ticks)4,000 (plus 4,000 Burn damage over 5 ticks)2,200 (plus 2,200 Burn damage over 5 ticks)4,200 (plus 4,200 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 18,408.13 (plus 18,408.13 Burn damage over 5 ticks)36,816.26 (plus 36,816.26 Burn damage over 5 ticks)20,248.94 (plus 20,248.94 Burn damage over 5 ticks)38,657.07 (plus 38,657.07 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 3,400 (plus 3,400 Burn damage over 5 ticks)6,800 (plus 6,800 Burn damage over 5 ticks)3,740 (plus 3,740 Burn damage over 5 ticks)7,140 (plus 7,140 Burn damage over 5 ticks)
Attacks 3 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 31,293.82 (plus 31,293.82 Burn damage over 5 ticks)62,587.64 (plus 62,587.64 Burn damage over 5 ticks)34,423.2 (plus 34,423.2 Burn damage over 5 ticks)65,717.02 (plus 65,717.02 Burn damage over 5 ticks)