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Anime Adventures Wiki
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Effects are the variety of mechanics some Units are capable of doing in certain situations. Effects range from unit buffs, enemy debuffs, or economy.

Support

  • Income: Generate money after each wave.

Weather Girl (Thief) is different and can generate cash from her 'Treasure Thief' ability causing enemies to spawn with a glowing gold symbol on them which gives the player money on kill.

  • Healer: Heals the base by restoring lost base Hp, or even giving extra HP to the base after each wave.
  • Buff: Buff certain aspects of the unit such as Range, Damage, or SPA. Discounts given to upgrades from a unit also falls under this.

Commander can only buff Physical units while Wind Dragon can only buff Magic units. Griffin (Reincarnation) can buff both Physical and Magic Damage. Oshy (Idol) is the only unit that can give discounts to upgrades for units.

  • Debuff: Debuff enemies by making them take more damage from a specific attack type.

Sukuno is the only unit that can make enemies permanently take 20% more Physical damage. Although Blackhair can make enemies take 15% more Magic damage and Megomu (Chimera Shadow) can make enemies take 30% more Magic damage, it is temporary. Merlyn (Infinity) can make enemies permanently take 30% more magic.

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New Units

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New Units

Movement Cancelation

  • Stun: Freezes enemy for duration of effect. (Has a cooldown of 10-14 seconds)
  • Freeze: Freezes enemy for duration of effect. Duration varies by which unit deals freeze. (Has a cooldown of 10 seconds)
  • Timestop: Freezes enemy for duration of effect, works the same as freeze meaning it won’t stack with it

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New Units

New Units

Burn

Deals Fire Damage type Fire (and their other secondary attribute if there was one) DoT (Damage over time) for every hit. Burn stacks with other sources of Burn from other towers. Additional damage can vary from Unit to Unit.

  • Burn: Typically 30% or 50% Damage.
  • Burn (Black): 100% Damage.

New Units

New Units

Bleed

  • Bleed: Deals DoT (Damage over time) after hit and entirely stops the HP regeneration of enemies under the effect. Bleed stacks with other sources of Bleed from other towers. Additional damage is often 25%-35%, with some outliers dealing 50% additional damage in Bleed.
  • Bleed Amplification: Units with Bleed Amplification make attacked enemies take 3.5x - 5x (dependent on the unit's upgrade) damage from all bleed sources for the duration of the effect (this does not extend the bleed debuff duration that negates regeneration).

New Units

New Units

Poison

  • Poison: Deals DoT (Damage over time) for every hit. Poison is unable to be stacked multiple times by the same unit unlike all other sources of DoT, but can still be stacked by other units applying Poison.

New Units

Movement & Speed Manipulation

  • Slow: Reduces enemy speed for duration of effect. (Has a cooldown of 4 seconds after effect wears off)
  • Knockback: Pushes enemies backwards along the path. (Has a cooldown of 30-31 seconds)
  • Rewind: Enemies walk backwards for duration of effect.

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New Units

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Base Protection

  • Base Protection: Protects the base from all sources of damage for the duration of the effect.

New Units

Summoning

  • Summon: Summons allies from the player's base. The summoned allies will go down the path(s), dealing damage to any enemy it hits on their own path. Once the summoned unit runs out of HP, it vanishes. Raising a unit's level will increase their summon's HP in most cases.

New Units

Crash

  • Crash: Removes all shield instances on enemies when hit.

New Units

Critical Hit

  • Crit: A percent chance to deal bonus damage. When landing a critical hit the unit will deal 1.5x - 2x more damage depending on the unit. Crit chance often ranges anywhere from 25%-50%. You can also give this effect to Physical units with certain relics, such as the Nail.

Sepsis has the unique ability to always crit when landing a hit on an enemy under the effect of Bleed. This effect has no in game name and is just referred to as +100% crit chance to bleeding enemies, when viewing the unit's evolution details.

New Units

Decay

  • Decay: An infinitely stackable effect that gets applied each hit. Decay deals DoT (Damage over time) in true damage while also disabling the HP regeneration of enemies under the effect. Additional damage is 20% of unit's Damage.

New Units

    Ashborn (Symbol of Fear)
    Ashborn (Symbol of Fear)

Battlelust

  • Battlelust: Each attack that hits an enemy gives a 5% damage buff with a max stack of 25%. The effect will reset if the unit doesn't hit anything for too long.

New Units

Sunshine

  • Sunshine: Damage and Range increase with each wave passed after placement. This effect caps out after 15 Waves of the unit being placed and adds 9% Damage and 4.5% Range each wave.

It is recommended to place units with Sunshine on Wave 2 (in Portals with Infinite Mode-oriented yen distribution), at Wave 3-4 during Wave 20 Portals (with normal yen distribution), or Raids to get his the Buff.


New Units

Curse Stack

  • Curse Stack: Each critical hit landed by the unit adds a Curse Stack. After 4 curse stacks, the unit deals 200% more damage in True Damage type True Damage and removes all current stacks.

Nail Relic is recommended to boost curse stack significantly.

New Units

Rewrite

  • Rewrite: Each of the unit's attacks will randomly cast one of these effects: Freeze/Slow/Knockback/Bleed/Burn.

New Units

How Each Effect Works

Enemy Effects

  • Burn: Deals DoT (Damage over time) for every hit. (Burn instances stack with other burn instances inflicted by other towers). Additional damage can range from 10% (Mochi) to 66.7% (Tarata). Units which have black burn usually has burn damage identical to their raw damage.
  • Bleed: Deals DoT (Damage over time) for 1 - 2 seconds after hit and it entirely stops the HP Regen of an enemy unit who has the ability to RGN (regen). (Bleed instances stack with other burn instances inflicted by other towers). Additional damage is often 25%, while Chainsaw and Denjy deal 50% additional bleed damage.
  • Bleed Amplify: Units with this passive are able to Amplify the amount of Bleed Damage a bleed unit is capable of doing, the increase can range from 3x to 5x (varies based on upgrades). This passive is permanent (it lasts until the enemy dies).
  • Decay: Shigaruko (Symbol of Fear) applies the Decay debuff when he attacks which applies a maximum 18 ticks of true damage and disables HP regen of enemies while the effect is active.
  • Slow: Manipulates the speed of the enemies in the AoE of the attack, resulting in a massive decrease in the speed at which the enemy moves. (Has a cooldown of 7 seconds)
  • Stun: Completely restricts movement of enemies for the duration of the effect. (Has a cooldown of 10-14 seconds)
  • Cursed: Makes enemies take additional damage from Magic Affinity Units. This buff can range from 15% (Blackhair to 30% Megomu (Chimera Shadow)).
  • Confused: Makes all enemies in range walk backwards for 5 seconds.
  • Knockback: Pushes enemy towards their spawn. (Has a cooldown of 30-31 seconds)
  • Freeze: Completely restricts movement of enemies for the duration of the effect. The duration at which the freeze lasts is dependent on the unit which casts it. (Has a cooldown of 12-13 seconds)
  • Shatter: Removes all shield instances on enemies when hit.
  • Unconscious: Enemy is knocked out and stopped in place for 3-4 seconds.
  • Dismembered: Causes the enemy to seemingly lose a body part and lets the enemy unit take 20% more physical damage permanently.
  • Chrono Reversal: Similar to Confused, makes all enemies in range walk backwards for 5 seconds. This ability also does 100% of the units damage in 5 ticks(20% per tick) to all enemies in their radius. Note that its a manual ability and it cannot work on bosses.
  • Snatched: Units with this passive randomly Each attack increases damage by 3% up to 33% (99% on a max upgrade) for 90 seconds.
  • Mind Control: Forces enemies with a 10% chance in range to walk back for 1.5 seconds.
  • Hexed: Similar to Dismembered, Curses the enemy and increases their weakness of Magic Affinity Units resulting in taking a permanent 30% more magic damage.
  • Poison: Deals DoT (Damage over time) for every hit.

Unit Effects

  • Crit: A percent chance to deal/land a critical hit. When landing a critical hit the unit would deal 1.5x (+50% DMG) more damage and x2 Crit DMG (+100%) for Levy Ackman. Crit chance is usually 25% (Pito), 30% Akin (Contract), 40% Kit (Precision), Hawk (Fierce Wings) or 50% Melio (Assault), Ezra (Valkyrie), Sayako (Sapphire Blade), Menace (Terror)), and Kobeno (Scared). You can also give this effect to some units with certain relics, such as the Nail.
  • Over Crit: Sepis (Moon) is able to do guarantees a critical hit on enemies that currently bleeding making his DPS increase by 50% consistently when paired with Daky (Obi).
  • Motivate: Each attack buffs all allies in range by 15% damage or 10% range for 10 seconds. This can stack independently with different durations, but same effects do not stack. However, this can stack with other buffs like Wind Dragon's, Broke's, Commander's, Sakuro's, Kisoko's or Elfy (Sylph)'s.
  • Battlelust: Each attack that hits and enemy gives 5% more damage buff for Lucky with a max stack of 25%. The effect will reset if the unit doesn't hit anything for too long.
  • Curse Stack: Each attack that unit lands a critical hit that unit adds a curse stack effect after 4 curse stacks (dealing a critical attack x4) it can deal 200% more damage as True Damage type True Damage. Nail Relic is recommended to boost curse stack significantly. Akin (Contract) is the only unit who has the ability to do the Curse Stack.
  • True Damage: True Damage type True Damage units such as: Ashborn (Symbol of Fear) and Yamo (Captain) can ignore resistances/shields from enemies when attacking. (Simpler Explanation: They would still deal 100% of their damage + their true damage). The Miracle Timepiece Relic is recommended if you want to break through resistances/shields its also very useful for Legend Stages.
  • Wild Card: Each of that unit's attacks will typically have one of these effects: Freeze/Slow/Knockback/Bleed/Burn, making it a strong support unit.

Trivia

Notes

Please, keep in mind that this page is still in development, we don't know which unit has an effect and which doesn't, to make this page even better than it is currently we will need help from everyone who has any info, or that knows how to edit it right. If you're having difficulty looking at unit icons or switching between effect tabs, try switching to a different window tab for several seconds before returning to this tab.


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