Before evolving this unit, the unit must have 7500 Takedowns.
[1]
Stats Overview
Why do I have different stats?
Units in this game use a randomized system, where stats like damage are randomly rolled with about a 10% variance (like Dungeon Quest items). When you evolve a unit they also reroll their stats, but it will always be strictly better than the pre-evolved version.
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Tower Type: Ground, AoE (Circle) - radius: 8
Damage: 675 1,350 742.5 1,417.5
Range: 2024
SPA: 76.3
DPS: 96.43192.86107.14214.29106.07202.5117.86225
Deployment - 1,300¥Hits: 2
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 1,350 2,700 1,485 2,835
Range: 2125.2
SPA: 76.3
DPS: 192.86385.71214.29428.57212.14405235.71450
Upgrade 1 - 1,750¥Hits: 2
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 2,025 4,050 2,227.5 4,252.5
Range: 2226.4
SPA: 76.3
DPS: 289.29578.57321.43642.86318.21607.5353.57675
Upgrade 2 - 2,300¥Hits: 2
Attacks 2 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 2,700 5,400 2,970 5,670
Range: 2327.6
SPA: 65.4
DPS: 4509005001,0004959455501,050
+ King of Hell
Attack type changes to AoE (Cone) - angle: 45
Upgrade 3 - 3,300¥Hits: 1
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Damage: 4,725 9,450 5,197.5 9,922.5
Range: 2530
SPA: 65.4
DPS: 787.51,5758751,750866.251,653.75962.51,837.5
Upgrade 4 - 3,500¥Hits: 1
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Effect Knockback: Pushes enemies towards their spawn.
Damage: 16,200 32,400 17,820 34,020
Range: 2934.8
SPA: 1513.5
DPS: 1,0802,1601,2002,4001,1882,2681,3202,520
+ Shinra Tensei
Attack type changes to AoE (Circle) - radius: 14
Upgrade 6 - 9,000¥Hits: 1
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 1 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.
Attacks 4 times in a single attack. Damage stated by the unit itself will be divided by the number of hits. This can take out that number of shields from enemy units, and can potentially 1-shot 2-barred enemies.